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Alex Bobylev
Alex Bobylev
Senior Character Artist II @ Blizzard Entertainment
Vancouver, Canada

Summary

Digital and traditional artist specializing in character modeling, texturing, concept design and illustration.

Skills

3D ModelingCharacter ModelingHard Surface ModelingHigh-poly ModelingLow-poly ModelingTexturingRenderingVisual DevelopmentIllustrationConcept Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
Softimage
Softimage
Photoshop
Photoshop
Corel Painter
Corel Painter
V-Ray
V-Ray
Arnold
Arnold
Mari
Mari
Nuke
Nuke
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
3DCoat
3DCoat
Mudbox
Mudbox
Quixel Suite
Quixel Suite
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Fusion 360
Fusion 360
Blender
Blender
MoI3D
MoI3D

Experience

  • Senior Character Artist II at Blizzard Entertainment
    Irvine, United States of America
    October 2020 - Present

  • Character Artist at The Coaltion
    Vancouver, Canada
    December 2018 - July 2020

    Character artist on Gears of War 5, post launch content and DLC. High and low resolution modeling, texturing, shading and game ports of organic and hard-surface character and creature models.

  • Senior Character Artist at IGG Canada
    Vancouver, Canada
    October 2018 - November 2018

    High and low resolution models, textures and shader set up for game trailers and cinematics.

  • Senior 3d Artist at IGG Canada
    Vancouver, Canada
    June 2017 - October 2018

    Madlands -- character, environment, prop modeling, texturing, concept art, lighting, leading features/ visual overhaul, pipeline and shader development, and various optimization strategies.

  • Character Artist at Electronic Arts (EA)
    Burnaby, Canada
    February 2017 - June 2017

    UFC3 - traditional character work. Head sculpts, textures, body proportions, hair, game ports and fixes.

  • Character Artist at Hothead Games
    Vancouver, Canada
    August 2016 - February 2017

    Next Killshot title – player gear concept art, high/lo poly modeling, texturing and weighting. Game story thumbnails and final illustrations.

  • Character Artist at Electronic Arts (EA)
    Burnaby, Canada
    August 2015 - June 2016

    Worked on UFC2 and NHL17. On UFC2 I was responsible for fighter/referee head modeling, textures, hair set up and various fixes and polishes. On NHL17 I did outsourcer reviews and finaling for player heads and gear, 3d modeling/texturing of player heads, hair as well as various props.

  • Freelance Concept Artist at Juncture Media
    New York, United States of America
    April 2014 - July 2014

    Created concept art for key pre-pitch characters for a game project.

  • Cinematic Character Artist at Pixelhunters
    Dubai, United Arab Emirates
    July 2012 - September 2012

    Provided re-modeling, re-texturing for the main characters of Dead Island: Riptide Cinematic. Created another character for an in-house project.

  • Character Artist at roXidy games
    Toronto, Canada
    December 2007 - July 2008

    Briefly worked as a character/concept artist for an unreleased project for CDProject Red. Was responsible for character designs, high res sculpting and some pipeline/workflow outlines.

  • Freelance 3D Artist at DLA/roXidy games
    Toronto, Canada
    April 2004 - June 2005

    Created custom module content for Bioware’s Neverwinter Nights Digital Distribution program. Work varied from module to module and included character and creature models, textures, ambient 3d modeling and animation.

    Credits:

    - Pirates of Sword Coast

    - Infinite Dungeons

    - Wyvern Crown of Cormyr

    *DLA – online group based in Toronto, Canada, later became a subsidiary of roXidy Games Inc.