I was responsible for the creation of the game version of this terminator for the multiplayer mode in Gears 5.
Work included high res polish/minor design, game res model (with some help from the weapons team), as well as textures and shading.
The original high res model was provided by Skydance Studios.
The largest chunk of the work was the polish/conversion of the high res asset to fit its game specifications: re-proportioning, resolving and finalizing designs on most of the major joints, and rebuilding of various areas for cleaner look after normal map bake-- as well as the addition of Gears-style LEDs.
Color screenshots taken in Unreal. Grey ones in marmoset. Same game res model in all~
Art Direction: Aryan Hanbeck
Lead Character Artist: Bruno Melo