I worked on the Kraken's burnt state texture/look; tendrils --game mesh up-rezzing and texture optimisation; weak spot (not shown here)-- minor design, model/sculpt/texture; and the tongue-- model/sculpt and texture (more on the next page).
Created model and texture of the hair for Sarah Connor cross-over character.
Kraken's Sculpt, gamemesh, original texture by Antoine Di Lorenzo
Sarah Connor's body and head model created by Pierre-Olivier Levesque
Art Direction: Aryan Hanbeck
Lead Character Artist: Bruno Melo