Hoffman on vacation -- real time cinematic character for the DLC.
I was pretty stoked to get to work on Hoffman, since he is an important character in the Gears universe. Besides creating his outfit, I was also tasked to polish up his likeness and head textures so that they would work better on the already prototyped facial animation in the cinematics. It was a pretty cool collaborative experience overall.
>--I am responsible for all the visual aspects of the character, except for the wrinkles around the eyes + the eyes themselves. The cinematics were created by our super-talented cinematic team, and the chair was created by another artist as well.
Art Direction: Jamie McNulty
Lead Character Artist: Bruno Melo