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SciFi Door

This was done for an art test, where I had to sort of follow a provided door concept, but create something different in the visual language of an environment concept that they also provided.
I used some of Nick Govacko's kit bash bits to get most of the pipes (which are mostly hidden anyways), the rest was poly modeled in Maya. This was rather fun to do, although if I were to do this again, I would have approached it very differently now, I think.