Some of the old UFC 3 work that I did early in 2017. I was on that project only briefly, and these two fighters were my favorite of the few that I got to work on.
I was responsible for likenesses/ heads (including hair), body proportions and integration. Traditional modeling in maya from photos, textures in photoshop and very minimal zbrush.
No scans used.
Renders in-engine done by someone else and used with permission.