Summary

Digital and traditional artist specializing in character modeling, texturing, concept design and illustration.

Skills

  • 3D Modeling
  • Character Modeling
  • Hard Surface Modeling
  • High-poly Modeling
  • Low-poly Modeling
  • Texturing
  • Rendering
  • Visual Development
  • Illustration
  • Concept Art
  • Software Proficiency

    Maya
    Maya
    3ds Max
    3ds Max
    Softimage
    Softimage
    Photoshop
    Photoshop
    Painter
    Painter
    V-Ray
    V-Ray
    Mari
    Mari
    Nuke
    Nuke
    ZBrush
    ZBrush
    Mudbox
    Mudbox
    Quixel Suite
    Quixel Suite

    Experience

    Character Artist

    Electronic Arts (EA)
    February 2017 - Present | Burnaby, Canada

    Character Artist

    Hothead Games
    August 2016 - February 2017 6 months | Vancouver, Canada

    Next Killshot title – player gear concept art, high/lo poly modeling, texturing and weighting. Game story thumbnails and final illustrations.

    Character Artist

    Electronic Arts (EA)
    August 2015 - June 2016 10 months | Burnaby, Canada

    Worked on UFC2 and NHL17. On UFC2 I was responsible for fighter/referee head modeling, textures, hair set up and various fixes and polishes. On NHL17 I did outsourcer reviews and finaling for player heads and gear, 3d modeling/texturing of player heads, hair as well as various props.

    Freelance Concept Artist

    Juncture Media
    April 2014 - July 2014 3 months | New York, United States of America

    Created concept art for key pre-pitch characters for a game project.

    Cinematic Character Artist

    Pixelhunters
    July 2012 - September 2012 2 months | Dubai, United Arab Emirates

    Provided re-modeling, re-texturing for the main characters of Dead Island: Riptide Cinematic. Created another character for an in-house project.

    Character Artist

    roXidy games
    December 2007 - July 2008 7 months | Toronto, Canada

    Briefly worked as a character/concept artist for an unreleased project for CDProject Red. Was responsible for character designs, high res sculpting and some pipeline/workflow outlines.

    Freelance 3D Artist

    DLA/roXidy games
    April 2004 - June 2005 1 year 2 months | Toronto, Canada

    Created custom module content for Bioware’s Neverwinter Nights Digital Distribution program. Work varied from module to module and included character and creature models, textures, ambient 3d modeling and animation.

    Credits:

    - Pirates of Sword Coast

    - Infinite Dungeons

    - Wyvern Crown of Cormyr

    *DLA – online group based in Toronto, Canada, later became a subsidiary of roXidy Games Inc.