Original Slicer concept art + illustration thumbnails.
Rough zbrush sculpt.
Retopo+hard surface remodeling.
Posed in XSI and re-sculpted in Zbrush.
Re-used+kit-bashed base mesh sculpted/modeled in Zbrush.
Pose in XSi, finalized in Zbrush.
Scene set up in Maya.
Narrowing down on final composition in Maya.
High res is ported into Maya and more tweaks to composition and frame.
Lighting and shading set up.
Pretty much near the end on shaders and lighting.
Final shot with post and paintover in Photoshop.
This was a 3d illustration final that I did for a class. Done using Maya, MR, Zbrush and Photoshop.